Wednesday, December 13, 2006

Capcom listens, fixes Lost Planet multiplayer

 

Lost PlanetIt turns out that Capcom's Lost Planet multiplayer demo has doubled as an impromptu beta test, eliciting numerous complaints that the developer has taken quite seriously. The online team has managed to include several key improvements in the final version of the game and will have a patch available on launch day (January 12), addressing the remainder of reported issues.
In addition to enlarging text displays, Capcom's update highlights include:

  • Private slots (assigned by host)
  • Ability to invite friends to match
  • Number of players in match displayed next to name of match (in search list)
  • Players not being kicked out to main menu when they try to join a full match
  • Option to refresh match list without going back to main menu and re-selecting Quick Match
  • Players going to post-game lobby at end of match (not being kicked back to main menu)
  • Ability to replay match with same players (without leaving post-game lobby)
  • Cycling maps on replayed matches when map selection is set to Random
  • 20-second time limit to form teams when team selection is enabled
  • Max match time limit set to 60 minutes (instead of unlimited)
  • Saved custom match criteria
[Via press release]

Continue reading Capcom listens, fixes Lost Planet multiplayer

Source: Capcom listens, fixes Lost Planet multiplayer
Originally published on Wed, 13 Dec 2006 22:25:00 GMT by James Ransom-Wiley

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