Wednesday, November 22, 2006

HDMI Rumor Back and Shot Down by MS again

From xbox360.ign.com:
Earlier today, pictures trickled into our office showing the Japanese Lost Planet Bundle box. Although most of the information on the packaging was common knowledge, the box cryptically made reference to an HDMI port on the console.Microsoft responded and told us that the pictures were not final shots of the retail package. These were early product shots not indicitive of the retail version. The mention of HDMI on the box was merely a typo. The final retail box will not contain any such references.

Being a video game developer (I develop for both, Playstation 3 and Xbox 360) people ask me almost daily which platform I think is better. These are m

Being a video game developer (I develop for both, Playstation 3 and Xbox 360) people ask me almost daily which platform I think is better. These are my personal feelings, in no way does this reflect my employer. Short answer: Xbox 360. Long answer: Price, performance, visual quality, game selection and online support. I think the Xbox 360 wins in every category.Price: This is obvious; the Xbox 360 core is only $299. The PS3 is around $499 for the 20GB version. It comes with a hard drive, but you don't need a hard drive to enjoy a lot of great games on the 360 so I think it's fair to compare both core systems.Performance: On paper, the PS3 is more powerful. In reality, it's quite inferior to the 360. Without getting into too many details, the three general-purpose CPU's the xbox360 has are currently FAR easier to take advantage of than the SPU's on the PS3. I suspect a few years down the road some high budget, first party PS3 exclusive titles will come out that really take advantage of the SPU's and do things the Xbox 360 can't, but I don't think the console is worth buying based on this speculation (for some it will be though, we'll have to wait and see how these games turn out).Graphics: The Xbox 360 is a clear winner. The GPU is more powerful. It has more powerful fillrate, and far more pixel and vertex processing horsepower. Part of the reason is their choice of memory, and architecture of pixel and vertex procesing. I can't get into details but the same vertex shader will run much slower on the PS3 than the Xbox 360. The 360 also has a clever new way rendering high definition anti aliased back buffers. To accomplish the same effect on PS3 is prohibitively expensive. For this reason I think many games will have no choice but to run in non-HD resolutions on the PS3 version, use a lower quality anti aliasing technique, or do back buffer upscaling. The end result in all cases is going to be noticeably worse image quality.Game Selection: The Xbox 360 has a huge head start here. 1 year is an eternity in gaming. Almost all multi-platform developers have made the Xbox 360 their primary platform due to timing of release-to-market, this means the games will look and perform better on the 360. The PS3 versions will be ports of the 360 versions. (The opposite was true for XBOX 1 vs. PS2). The Xbox 360 is also far faster to develop for due to better development tools (massively popular Visual Studio .NET vs. proprietary, buggy PS3 compiler and debugger), better documentation, and easier architecture (3 general purpose CPU's vs. 8 specialized processors that require DMA). Timing has also caused all next-gen middleware developers to make Xbox 360 their primary platform, and they will 'add ps3 support' as needed. This support will probably be inferior to the Xbox 360's due to manpower and more importantly, demand. It's this catch-22 now that will continue to drive the 360 forward and hold PS3 back.

Continue at: http://www.hardcoreware.net/reviews/review-348-1.htm

Feature: MOVING ON

Feature: MOVING ON
Part 2 - Neil Thompson on the original Xbox, the future of Xbox 360 and the battle for Christmas cash.

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